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Thread Statistics | Show CCP posts - 7 post(s) |

Cabooze Skadoosh
Corpus Alienum Game 0f Tears
1
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Posted - 2013.04.13 14:53:00 -
[1] - Quote
CCP just went full ******. Never go full ******.
You guys in the ship balance team have done excellent job in balancing frigates and cruisers but now you want to throw all that good work away and create an imbalance between the different frig and cruiser hulls again. There will always be imbalance somewhere but now with the past changes you came close to making them equally powerful in their own niche roles that they have.
Many people have already said that you shouldn't give a huge nerf to all these ships because the resistance bonus is "overpowered" in one aspect of the game: Blob PvP. But I guess Merlin and Moa blobs with remote reps were too much and needed a nerf. As already said you should balance the ships in individually and not nerf everything with the bonus especially when some of them were already in balance with their respective hull catagory. You, CCP Fozzie, also mentioned that some of them were already "suffering" so why nerf them some more now when some people might be using them to some success in their current form.
In my opinion this whole resistance nerf thing is useless and the reason to do so has more to it than the ship bonus and should be looked into more carefully than this. Making Rokhs and Abaddons slightly less powerful in blob warfare, which is the main reason of this ridiculous nerf, doesn't justify nerfing every ship with the bonus and makes those two ships whole lot worse in any other use in this game not just blobs.
The 5% resist bonus is a very versatily bonus but is it a bad thing? This change will hurt alot more active tanking setups than the original problem was: buffer blob fleets with RR. Active tanking Rokh is tanking roughly 10% less than active tanked Maelstrom after this as pointed out in the Caldari BS balance thread.
I suggest to give more thought to this "problem" than this across the board nerf.
Thank you for considering my whiny little proposal
Cabooze
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Cabooze Skadoosh
Corpus Alienum Game 0f Tears
1
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Posted - 2013.04.13 15:10:00 -
[2] - Quote
Veshta Yoshida wrote:Cabooze Skadoosh wrote:The 5% resist bonus is a very versatily bonus but is it a bad thing? ... When it equals or surpasses the specific/dedicated tank bonuses on both the small and the large scale, then yes that is pretty bad. Problem with a blanket reduction is that while it sorts the discrepancy (buffer induced), it hits the active tank resist ships (small scale mostly) doubly hard which is why you should accept it and join the 'Compensation NOW' lobby (see prev. post for examples).
So start balancing all over again with these ships. How long is that gonna take? |

Cabooze Skadoosh
Corpus Alienum Game 0f Tears
2
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Posted - 2013.04.13 16:06:00 -
[3] - Quote
Templar Dane wrote:Rep amount ships, 7.5% changed to 10% per level.
Put the overloading rig in like was intended for the armor tanking update.
Problem fixed, no need to nerf resist bonused ships.
So the problem is rep amount bonused armor boats being worse at active tanking than resist bonused armor boats? Not that resist bonus is too good in blob warfare? I'm confused. Shouldn't we classify the reason for the proposed nerf before we do anything.
Some people said prophecy is better at active tanking than the gallente active tanking BCs but that's only because it gets one more lowslot than the two. But in the contrary it gets 100 less dps in such fit to balance it out. Even if utilizing the excess lowslot for damage modifier it gets slightly worse tank but still can't beat the two gallente ships in dps.
I think the problem is people wanting to homogenize the ships because they can't be arsed to train other ships more suitable for the roles they want to do.
Keep them intact I say! |

Cabooze Skadoosh
Corpus Alienum Game 0f Tears
2
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Posted - 2013.04.13 16:52:00 -
[4] - Quote
Veshta Yoshida wrote:Cabooze Skadoosh wrote:So the problem is rep amount bonused armor boats being worse at active tanking than resist bonused armor boats? Not that resist bonus is too good in blob warfare? I'm confused. Shouldn't we classify the reason for the proposed nerf before we do anything.... No, you got it backwards (or sideways if such a thing exists  ). Problem is: Ships with the rep bonus are geared towards the small scale while resist bonus is geared towards the large scale (buffer+logi) .. rep bonus gets no benefit on the large scale while resists can go toe-to-toe with it on the small scale, high resists essentially act as a double bonus. The 1% decrease leaves the majority of the benefit on the large scale while at the same time affording rep bonus the intended clear advantage on the small scale .. without making them into god-mobiles. We only need to get the status quo reaffirmed by revisiting the ships hardest hit by the decrease and giving them a little somethin' somethin'
Don't hit the ships hardest hit and you don't even need to give them somethin' somethin'. Keep specialized ships specialized. Don't try to fit them into nullsecs endless sov grind. What are these few specific cases that myrmidon is better than prophecy? (Askulf's post). If it's 1v1 then isn't it better as an active tanking setup than the prophecy.
And what comes to shield active tanking with resist bonused ships, they suck without Ancillary booster before it's nerf. Only thing making it viable is Crystal implant set. |

Cabooze Skadoosh
Corpus Alienum Game 0f Tears
2
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Posted - 2013.04.13 17:22:00 -
[5] - Quote
I agree with you. In the case of T3's this change won't affect proteus because hardly anyone uses the resist subsystem because it's directed as an RR subsystem and augmented plating gives more ehp. T3's in general are expensive and should give bang for the buck. T2 fitted they are just silly loss mails in the combat log expect some XLASB nano loki flown right. |

Cabooze Skadoosh
Corpus Alienum Game 0f Tears
3
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Posted - 2013.05.30 16:58:00 -
[6] - Quote
All the ships with resistance bonuses have their other stats like speed weaker than those that haven't got them. There's lots of things that tone them down. Also I haven't seen anybody serious active tanking prophecies. Even tho it gets better tank and paper due that one extra lowslot it has compared to brutix and prophecy, the lower dps makes it unactractive and in a 1v1 sitsuation you cannot kill anybody but buffer tanked ships that have no chance of docking or jumping a gate. Buffer fitted prophecy is far superior...
I'm just repeating myself as I wrote about this several posts earlier. Also I pointed out that this reverts all the balance changes done so far on frigs, cruisers and battlecruisers which were really well executed balance patches. Now that all was for nothing and gives us bunch of unactractive ships that are only viable in fleet pvp. "Only" might be too harsh cause some of the ships might still maintain some solo usefulness. After this patch I prefer ships that don't have the bonus unless some miracle happens and CCP decides to stop this MADNESS! |
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